#pragma once
// -------------------------------------------------
// BlinKit - BlinKit Library
// -------------------------------------------------
//   File Name: screen.h
// Description: Screen Class
//      Author: Ziming Li
//     Created: 2022-05-02
// -------------------------------------------------
// Copyright (C) 2022 MingYang Software Technology.
// -------------------------------------------------

/*
 * Copyright (C) 2007 Apple Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */


#ifndef Screen_h
#define Screen_h

#include "blinkit/blink/renderer/bindings/core/script_wrappable.h"
#include "blinkit/blink/renderer/platform/heap/Handle.h"

namespace blink {

class LocalFrame;
struct WebScreenInfo;

class Screen final : public ScriptWrappable
{
public:
    static std::unique_ptr<Screen> Create(LocalFrame *frame)
    {
        return zed::wrap_unique(new Screen(frame));
    }

    int height() const;
    int width() const;
    unsigned colorDepth() const;
    unsigned pixelDepth() const;
    int availLeft() const;
    int availTop() const;
    int availHeight() const;
    int availWidth() const;
private:
    explicit Screen(LocalFrame *);

    void AccessInfo(const std::function<void(const WebScreenInfo &)> &callback) const;

#ifndef NDEBUG
    GCObject* ObjectForGC(void) override { return nullptr; }
#endif

    LocalFrame *m_frame;
};

} // namespace blink

#endif // Screen_h
